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TurboGrafx-16

I of course knew very well of the TurboGrafx-16, and wouldn’t have minded having one back in the day, but that wasn’t the case, and none of my friends had one either, so I never got to play those games other than at demo kiosks at the mall. For some reason, during the holiday break, I decided to go and visit that part of gaming history that I knew so little about. I used the OpenEmu app on Mac to play them – although I truly would have loved to play those games with the original TurboGrafx-16 controller – and then looked up some lists of recommended best games for the console (and got some suggestions from friends too). What’s pretty interesting is that not only did I have a great time sampling a whole bunch of those games, but I found myself really enjoying a lot of them, and I’m still playing some of them now. What was a very pleasant surprise for me is that the TurboGrafx-16 (or PC Engine, as it was known in Japan) has such a strong lineup of shooters, a genre I really love. After being bummed out at how punishing that version of R-Type is, I found a lot of great titles I had so much more fun with, like Blazing Lazers, Super Star Soldier, and Cadash – and surprisingly, the one I found myself playing the most was Galaga ‘90. Other great titles included Bonk’s Adventure, Devil’s Crush, Ninja Spirit, and more. 

By Jean Snow

Production Services Manager at Ubisoft Shanghai. Before that, half a life spent in Tokyo.