And another BitSummit has come and gone in Kyoto. As with last year, I’m quite sad I couldn’t be there, and seeing so many of my friends (through social media) have a blast — during and after hours — was a pain. But I am happy to see that it looks like it’s been the biggest edition so far, and I am looking forward to catching up on what happened on the main stage through the Twitch archives (I think everything was streamed). Big ups to the gang for putting on what is one of the most exciting developments in indie gaming in Japan in recent years, and I’m sure we’re going to see them coming in strong again for the next edition. The photo above (tweeted by Jeremy Parish) is of the opening speech by James Mielke, the event’s founder and creative director.
Nice to see Brave Wave getting coverage for their Ninja Gaiden: The Definitive Soundtrack release over at Time Out Tokyo.
I missed posting this in time for Duncan‘s pop-up shop that he did this past weekend at Kanno Coffee, but I still love seeing all of his products in one image like this. Via Canvas.
“L’appel du vide” a beautiful photography project by Lukasz Palka that offers up a rooftop view of Tokyo.
For its latest episode, Toco Toco TV revisits the gaming space through a profile of Kazutoshi Iida (Doshin the Giant). He produced three games (that was always his plan), before turning into an academic. The episodes features a great look at some of Kyoto’s art spots.
Alvaro Arregui’s Nuevo Studio has completed a new branding project, in the form of the very slick web presence of filmmaker Yukihiro Shoda — check out the site.
“Innovation Japan” is an initiative launched by the Japanese government to promote innovations happening in Japan on the tech front, in the form of a slick website featuring short videos that touch on a variety of topics (cybernetics, RFID, smart maintenance, etc.)
I love this shot taken in Tokyo’s Golden Gai area. Via Tokyoluv.
Today marks two years since I became a game dev.
After leaving Tokyo on March 31, 2015 and then spending a month in my hometown of Moncton, New Brunswick, we moved to Montreal on May 5, with my first day as an employee at Eidos Montréal — part of the Shinra Technologies team, based in the Square Enix Montréal studio — on Monday, May 11.
A lot has happened in these two years. After the Shinra adventure ended in January 2016 (due to the unfortunate cancellation of the project), I started at Ubisoft Montréal the following month — on February 15, to be exact — happy to join the For Honor team to experience the final year of development of this new franchise for the studio (the game came out on February 14 of this year, almost exactly a year after I started). For the past six months I’ve had the great joy of working as part of the studio’s Game Operations Online team (or GO-2, as we call ourselves), a service team that supports the live aspects of the studio’s various productions via operational guidance and tools.
What an interesting journey it’s been so far.
I have a ton of people to thank for helping me along the way, whether it’s through guidance, support, or plain ol’ friendship, and instead of going through a long list of names, I’ll give you all a big collective hug.
I’ve had a lifelong passion for games, and it became my dream to work as a game dev. Here’s to many more wonderful years in this industry.