Grim Fandango is quite possibly my favorite LucasArts games, and on top of that, one of my favorite games of all time. I was so happy when it was announced that they were going to do a “remastered” version, and I’m also incredibly happy that Day of the Tentacle will be next (and come on, let’s just keep going and do Full Throttle after). Playing it again has been an absolute joy, and the game looks terrific. I played a bit on PS4, but I’ve mostly been playing on Vita, which is just perfect for this – and the graphics just look that much better on the smaller screen. What has surprised me is how I don’t really feel like I’m playing an old game, but that’s maybe because I just really love adventure games like this, and I still play them now – Broken Age was one of my favorite games of last year, after all. But yes, please play this if you’ve never done so, and here’s hoping Double Fine manages to get the rights to do remastered editions of even more classic LucasArts games.
Tag: broken age
Amnesia Fortnight 2014
Bar none, this is my favorite reality series. If you’re new to this, every year (or close to it) game studio Double Fine organizes an internal 2-week game jam, with 4-5 game prototypes getting made, and a lot of these games end up become full projects within the studio. The last 2 editions have been documented by 2 Player Production – who have also created the “making of” documentary for the studio’s Broken Age game – and so you end up with 10 half-hour episodes (plus a post mortem) that reveal what went on during each day of production. This year’s edition is still ongoing (“Day 7” is the latest release) and I’m so enjoying seeing how these teams are working together to produce games in such a short amount of time – I’m currently most interested in the Dear Leader game. Earlier this month they also released all the episodes for the 2012 edition, which I watched as well. I love waking up to a new episode, and it’ll suck when it’s over.
I don’t know where to start in describing how much I love this game. From the amazing visuals – this could be an animated film I’d love to watch (but it’s even better that I can interact with it) – to the sounds, to the music, to the voices… I’m having a blast playing through it, and really want Double Fine to keep making games like this. Just goes to show that you can still make really great point-and-click adventure games.