I love the Costume Quest games from Double Fine dearly, and I’m a big fan of Zac Gorman’s work. Combine the two for a graphic novel? Yeah, this is a really great book that tells an original story based on the world and characters from the games. If you like the games, you’ll absolutely love the book. It’s also so great that this project was apparently born after Zac produced a wonderful 4-panel comic strip based on the game, that Double Fine loved. I’d really love for them to produce another book, or to even turn it into a series.
I’m so happy that a second season of Double Fine’s Devs Play series is currently happening, and the four episodes so far have all been great. I’d say the two episodes with Patrice Désilets (playing Prince of Persia: Sands of Time and Assassin’s Creed II) are especially interesting, because you get to hear about a lot of the design thinking behind those games – the episodes with Ted Price (Spyro and Ratchet & Clank) are more about trivia relating to the games. I’m very much looking forward to the next episode, which will feature Media Molecule playing and discussing LittleBigPlanet. And if you missed it, you absolutely have to watch the 10-part episode from season 1 featuring John Romero playing/discussing Doom – it’s a fascinating masterclass in game design.
Grim Fandango is quite possibly my favorite LucasArts games, and on top of that, one of my favorite games of all time. I was so happy when it was announced that they were going to do a “remastered” version, and I’m also incredibly happy that Day of the Tentacle will be next (and come on, let’s just keep going and do Full Throttle after). Playing it again has been an absolute joy, and the game looks terrific. I played a bit on PS4, but I’ve mostly been playing on Vita, which is just perfect for this – and the graphics just look that much better on the smaller screen. What has surprised me is how I don’t really feel like I’m playing an old game, but that’s maybe because I just really love adventure games like this, and I still play them now – Broken Age was one of my favorite games of last year, after all. But yes, please play this if you’ve never done so, and here’s hoping Double Fine manages to get the rights to do remastered editions of even more classic LucasArts games.
I truly loved watching the first episode of the new Let’s Play series by Double Fine and 2 Player Productions (makers of the fantastic Amnesia Fortnight and Adventure documentary series). My first Let’s Play love has been the terrific Lo-Fi Let’s Play series by Leigh Alexander, in which she plays old Apple II games from the 80s. This is also really great, in that it offers up some great talk – they have one of the makers of the game as a guest – while you’re watching the game being played. And it really is impressive to see a complete playthrough of the original Lion King game on Genesis, in such a short amount of time. Can’t wait to watch more.
Bar none, this is my favorite reality series. If you’re new to this, every year (or close to it) game studio Double Fine organizes an internal 2-week game jam, with 4-5 game prototypes getting made, and a lot of these games end up become full projects within the studio. The last 2 editions have been documented by 2 Player Production – who have also created the “making of” documentary for the studio’s Broken Age game – and so you end up with 10 half-hour episodes (plus a post mortem) that reveal what went on during each day of production. This year’s edition is still ongoing (“Day 7” is the latest release) and I’m so enjoying seeing how these teams are working together to produce games in such a short amount of time – I’m currently most interested in the Dear Leader game. Earlier this month they also released all the episodes for the 2012 edition, which I watched as well. I love waking up to a new episode, and it’ll suck when it’s over.
I don’t know where to start in describing how much I love this game. From the amazing visuals – this could be an animated film I’d love to watch (but it’s even better that I can interact with it) – to the sounds, to the music, to the voices… I’m having a blast playing through it, and really want Double Fine to keep making games like this. Just goes to show that you can still make really great point-and-click adventure games.