Debaser Uncategorized

Kirby and the Rainbow Curse

Up until this week, I had never played a Kirby game. For some reason it’s just one those series that passed me by, and I’m not quite sure why. I decided to give Kirby and the Rainbow Curse a try – I know it doesn’t really play like a typical Kirby game, but I’d been curious to experience it ever since it got announced, and that’s mostly because I loved the claymation aesthetic they used for it. Having played it, that’s definitely the aspect of the game I dig the most – it’s just such a wonderful way to present a game, and it looks so beautiful and colorful. But at the same time, I feel a bit frustrated because the game needs to be played on the Wii U controller’s screen, and so I can’t really take in the graphics as they look on the TV. I have been having some fun with it, but on top of not really getting why this came out for Wii U instead of 3DS, I just have to say that playing an action game with a stylus is not really my cup of tea. I am going to keep playing it mostly because I want to see what all the levels look like, but the whole time I’m wishing it played more like a traditional Kirby game (since trying this, I’ve also been also playing the original Kirby’s Adventure on NES) but with these same aesthetics.