Games Magazines

K is for Kazdal

Jake Kazdal is a force of nature. And I’m lucky enough to have him as a buddy. He also gave me my first ever game credit — a thank you in his game Skulls of the Shogun, that he released under his indie studio now called 17-bit, but at the time called Haunted Temple Studios.

Jake Kazdal, as featured in the March 2019 issue of Edge.

I’ve spotted him a few times in Edge magazine over the years, but in the latest issue (March 2019) he gets his very own featured interview, which offers up a fantastic look at what it was like to work at Sega in the early days of the Dreamcast (one of my all-time favorite consoles). Take the time to read it to also get a look at what it’s like to be a foreigner running an indie studio in Japan (he’s based in Kyoto, as is 17-bit studios).

Fashion Games

New Galak-Z T-Shirt


My buddy Jake Kazdal runs his 17-BIT studio from Kyoto, and the latest game they launched was the fantastically fun shooter Galak-Z: The Dimensional (out on PC and PS4, with a mobile version on the horizon). I love this new Galak-Z t-shirt that just launched on Fangamer — you can bet I’ll be adding it to my growing collection of 17-BIT tees, that includes the one with the 17-BIT logo, and one for the studio’s first game, the excellent Skulls of the Shogun (released when the studio was called Haunted Temple Studios).

Debaser Uncategorized


Another game I was quite excited to finally get to play was the long awaited (mostly because I had been following its development) Galak-Z. I really liked Skulls of the Shogun (from the same studio), and knew that this game would have a fantastic visual sense (which it does), but it’s also a joy to see that it’s a satisfying game to play as well. I won’t lie, at first I thought I wouldn’t get through the first of 5 episodes, but by continuing to play and learning how to control my ship properly, and how to be cautious around enemies, I did eventually start getting better. It’s still a bit more punishing that I’d like – I wish you could replenish your life more often between missions – but I’m willing to persevere and see if I can actually get much further.