Categories
Game Boy

Game Boy 008 – Terrace

“Game Boy” is a weekly column in which I write about being a game developer working in Montreal. You’ll find them all under this category, and it starts here.

I’ve now worked at Ubisoft Montréal for just over two years — my first day on the job was February 15, 2016, which is an easy date to remember since it was exactly a year before the release of the game I was hired to work on, For Honor (which released on the heart-filled February 14, 2017).

I quite enjoy working at the studio. After my first year on production, I moved over to a service team, which has also been a great experience — and it gives me a chance to work alongside a great many of our game projects, both in and out of Montreal. But the studio itself is also quite an interesting place to work in. Up until January of this year, I was working in the studio’s “main” building (yes, the studio is so big that it covers a collection of spaces in the Mile End neighborhood), called Peck. In January, our team moved over to one of the floors in a 12-story building on De Gaspé avenue.

One of my favorite things in this new space — apart from the great view we have of the city since we’re on the 12th floor — is the big open area that’s located near the location of my desk (and pictured above). With all those giant tables (and there’s another even larger one that you can’t see, in the foreground, along with a comfy couch and chairs), it’s just perfect for us to play various card games and board games either at lunch time or after work. I run a Magic: The Gathering league inside our team, and so most lunch times we’re using those long tables to play our matches. We also play other card games, as well as board games, like Gloomhaven, which I organize on a mostly weekly schedule. But I’m lucky not just for the nice space we’re afforded to play in, but also for the fact that I have so many colleagues I can convince to play with me — which I guess is not incredibly surprising when you consider that we work at a game studio.

But going back to Peck, the best feature of that 5-story building is the rooftop terrace. It’s open all summer (or rather from late spring to late fall), and on top of being a nice place to go hang out or to eat your lunch outside, the studio often organizes happy hours there — and for some of them, you can even bring a friend or family member along.

The reason I bring this up is because this week it was time for the annual winter happy hour, when they open the terrace for one special drink-up in the cold and snow. This was my third one, and although it was still pleasant — and I downed quite a few mugs of hot cider — I was a bit saddened by the lack of snow this year, although 0 degrees Celsius was definitely more agreeable than the -20 we got last year.

Categories
Design

Nuevo Studio

Previously of Ustwo, Alvaro Arregui is a fairly recent new addition to the Tokyo creative scene, where he has launched his own studio, Studio Nuevo. This Canvas post gives you a good look at the beautiful logo he produced for the studio, and he also shares news that their taking in internships.

Categories
Architecture Design Games

Kojima Productions, in Shinagawa

Kojima Productions now has its very own slick home in the Shinagawa part of Tokyo, and it recently shared a gallery of photos that show off the new digs (which I came across through this Kotaku post). IGN has posted a 5-minute video featuring interviews with Kojima and key staff talking about the studio, and how it all came together.

Categories
Games

The Fall and Rise of Yoshiki Okamoto

Another interesting feature I read this week from Polygon that dates back to 2013 is this one on the fall of Yoshiki Okamoto’s Game Republic studio. It’s a fascinating read, and becomes even more interesting when bookended with this piece published the following year (about Okamoto’s success with Monster Strike).

Categories
Games

Shiny Shoe’s Mark Cooke

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I first met Mark Cooke when he was living in Tokyo, working at Grasshopper Manufacture. He now runs his own studio in San Francisco called Shiny Shoe — the name coming from a particular pair of sneakers he used to have, that I remember him wearing when he presented at a PechaKucha Night in Tokyo — and you can hear more about his trajectory and what he’s up to these days in this interview podcast produced by Autodesk.

Categories
Anime Web

Shoji Murahama

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The latest episode of the excellent web documentary series Toco Toco features animation producer Shoji Murahama. Originally working at Gainax, and then founder of Gonzo, it’s interesting to see him here working at Emon Animation Company, a Chinese company that aims for a global audience and produces series for web streaming.

Categories
Architecture

Inside Atelier Bow-Wow’s Studio

I’ve long had an obsession with the work spaces of creators, and so I’m absolutely delighted to finally get to look inside Atelier Bow-Wow‘s studio, courtesy of a video shot by 0300tv. Via Core77.