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Games

Interview with Fumito Ueda

I’m currently enjoying my time with The Last Guardian — I’m playing it slowly, about an hour every day — and so let me point you to another great interview by James Mielke for Glixel (he’s been racking them up of late), this time with the game’s director, Fumito Ueda.

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Debaser Uncategorized

The Last Guardian

Well, it’s here, and as expected, it’s quite something. I’m especially a fan of Ico – I liked Shadow of the Colossus as well, but never finished it – and this so far (about 2-3 hours in) is bringing me back to that original game, feeling like I’m on this journey with a companion I’m starting to care a lot for. So far, what I love the most are the realistic animal movements and behaviors of Trico, as well as the cartoony and nicely animated boy. Sure, it can be a bit frustrating when you’re trying to solve a puzzle and it feels like Trico is just not cooperating, but I just take it as another part of the puzzle to solve (like when I need to handle my dog in real life). I really want to take my time playing this.

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Games

Score Studios and The Last Guardian

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I remember a couple of years ago, at one of my last PauseTalk events, that I was asking my buddy James Kay — who runs the Tokyo-based Score Studios — what he was up to at the time, and that he hinted that the studio was working on something that I’d consider to be a pretty big deal, but that he couldn’t say more. Well, with the long-awaited release of The Last Guardian this past week, now we know. Score Studios created the engine and tools that were used for the game, which is indeed a pretty awesome bit of news for Score. I’m so happy and proud for what they’ve accomplished, and can’t wait to experience the game.

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Games

Rui Guerreiro and Mare

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Polygon has a nice feature up on Rui Guerreiro, a dev who left the Last Guardian team and helped start up the Friend & Foe studio in Tokyo, later leaving to work on his own game Mare (and later joining up with Visiontrick Media, the studio behind Pavilion, which I mentioned last month).