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For Honor

It’s with great pleasure that I can announce that from next week, I’ll be taking on the role of production coordinator at Ubisoft here in Montreal.

Following the defeat of Shinra, it’s been an interesting month of exploration, and I’m incredibly excited for this new challenge. Although it’s technically the same role that I had at Shinra, it will be within a much bigger team, which I look forward to joining.

I’m also quite excited that I’ll be working on a game this time (as opposed to a platform, which is what we were building at Shinra), and a new IP at that – I’ll be joining the For Honor team.

It’s also going to be quite interesting for me to have a new studio experience, to compare with my previous one (as an employee of Eidos Montréal, but working out of the Square Enix Montréal studio), and I’m already happy that I’ll be seeing a few familiar faces once I get there – and also working in what is quite possibly the biggest game studio in the world (current employee count here in Montreal is apparently 2750). 

Michel Ancel is one of my favorite game creators, and I’m incredibly excited to join the company that gave birth to games like Rayman and Beyond Good & Evil – and of course also the ridiculous number of other Ubisoft games that I’ve played over the years.

New year, new company, new game!