Tag: polygon

  • Senior Manager, Esports

    Back in May I was very happy to note that it had been four years since I started working in the games industry, and that month also marked the start of a process that has led to today, which is my first day in a brand new role: Senior Manager, Esports. Yes, I’m still at…

  • Yuzo Koshiro

    Polygon recently posted a big feature on legendary video game composer Yuzo Koshiro, and it’s a great read.

  • The Fall and Rise of Yoshiki Okamoto

    Another interesting feature I read this week from Polygon that dates back to 2013 is this one on the fall of Yoshiki Okamoto’s Game Republic studio. It’s a fascinating read, and becomes even more interesting when bookended with this piece published the following year (about Okamoto’s success with Monster Strike).

  • Swery and the Sinner’s Sandwich

    The recent news about Swery’s new studio, White Owls, led me to this old feature about him, published on Polygon in 2013. It still makes for an interesting read, and offers up some nice insights on what he’s all about and how he sees games and game development.

  • Oral History of Final Fantasy VII

    I haven’t read the whole thing yet, but I’m in awe of the massive oral history of Final Fantasy VII that was published on Polygon last week. It’s pretty fantastic to see this sort of intensely researched piece get made in this day and age of fast content for the web.

  • Rez Retrospective

    As part of the vinyl release of the Rez Infinite soundtrack, you get a beautifully produced book — without having seen it, I just know it’s beautiful because it was designed by Cory Schmitz — and Polygon is sharing a long excerpt to read. Some great reading on a great creator.

  • Rui Guerreiro and Mare

    Polygon has a nice feature up on Rui Guerreiro, a dev who left the Last Guardian team and helped start up the Friend & Foe studio in Tokyo, later leaving to work on his own game Mare (and later joining up with Visiontrick Media, the studio behind Pavilion, which I mentioned last month).

  • An Interview with Tomonobu Itagaki

    Even though I know he’s working hard on a new project that hasn’t been announced yet, it’s been great to see my buddy James Mielke get back to a bit of games writing (on Glixel and Polygon), and his latest piece is this feature interview with legendary game creator Tomonobu Itagaki (Ninja Gaiden, Dead or Alive)…