I find The Art Of Computer Designing: A Black and White Approach by Osamu Sato to be pretty fascinating. Released in 1993, it’s an intriguing look at ways to produce art on computers, by someone who has created pretty trippy games (Eastern Mind: The Lost Souls of Tong-Nou, LSD: Dream Emulator). Read more about Sato and the book here, and you can download the whole thing here, courtesy of Archive.org. Via Simon Carless.
Time Out Tokyo has a post up with a round-up of six Japanese arcade games that you should try playing. I especially like the post for the illustrations by Kento Iida.
Games Done Quick just kicked off its summer event yesterday, and to help raise money for charity, The Yetee has gotten in on the action and is offering an attractive selection of t-shirts, with proceeds going to Doctors Without Borders (and the tees themselves are dirt cheap, at $11 each). I ordered the three pictured in this post. It’s the second time I order tees from The Yetee lately, not long ago having ordered a couple in support of the RPG Limit Break charity event.
The season 3 finale of Toco Toco TV is a great one, covering video game/media creator Tetsuya Mizuguchi — and it’s fun seeing my buddy Mark MacDonald show up a few times. I also like how the series has updated the audio cues and typography it uses, it’s a welcomed change. I’m sad though that it’s the season finale — who knows when the next season will start — but at least they tease a summer special at the end of the episode. Let me also mention that the previous episode was quite interesting too, featuring musician Ei Wada.
I’m a huge fan of the Noclip series of documentaries about video games, and the latest one is a 3-part series (part one, part two, part three) covering the rather interesting journey of Final Fantasy XIV, from flop to rebirth. I played the game when it relaunched as A Realm Reborn in 2013, and quite enjoyed it — I stopped playing after a couple of months because I was having issues paying for the subscription (using a US account, but playing in Japan). Having watched the documentary, I now sorta want to play again.
The moment I saw Shigeru Miyamoto walk out on stage at Ubisoft’s E3 press conference, I was ecstatic. It’s no secret that I have quite a bit of fondness for Nintendo, and so to not only see the company I work for collaborate with them, but then to also see Miyamoto himself help with the promotion, it was awesome. The game itself, Mario + Rabbids Battle Kingdom, looks super fun and I can’t wait to play it. Here’s a Eurogamer interview with both Miyamoto and Yves Guillemot talking about the collaboration.
Yesterday was Ubisoft Montréal’s annual assembly, and not only did Yves show up to talk at the assembly, but I also had a chance to take a photo with him (below), and at the same time tell him how happy I was that we were collaborating with Nintendo like that, and how excited I was when I saw Miyamoto on stage at our press conference.
Polygon recently posted a big feature on legendary video game composer Yuzo Koshiro, and it’s a great read.
One of the fantastic things to come out of this year’s BitSummit was the reveal of Dangen Entertainment, a new indie publisher/facilitator that includes a bunch of people I really like (Ben Judd, John Davis, Nayan Ramachandran). Their site is quite nice and gives you a good look at the titles they’re launching with, and there’s a great IGN profile that explains quite nicely what they’re hoping to achieve. Very happy to see something like this happen, and to see the continuing effects of BitSummit in pushing the indie gaming scene in Japan to new levels.
And another BitSummit has come and gone in Kyoto. As with last year, I’m quite sad I couldn’t be there, and seeing so many of my friends (through social media) have a blast — during and after hours — was a pain. But I am happy to see that it looks like it’s been the biggest edition so far, and I am looking forward to catching up on what happened on the main stage through the Twitch archives (I think everything was streamed). Big ups to the gang for putting on what is one of the most exciting developments in indie gaming in Japan in recent years, and I’m sure we’re going to see them coming in strong again for the next edition. The photo above (tweeted by Jeremy Parish) is of the opening speech by James Mielke, the event’s founder and creative director.
Nice to see Brave Wave getting coverage for their Ninja Gaiden: The Definitive Soundtrack release over at Time Out Tokyo.