The new episode of Toco Toco TV is out, and as expected it covers Editmode, the company behind the fantastic The King of Games line of game-related clothing. I love everything that Editmode produces, and loved seeing them talk about what inspires them, and how they got their start (and seeing them visit some of their favorite spots in Kyoto). There’s also a little peek at the new BitSummit tee they’re producing for next month’s edition — they produce the event’s tee every year — and again, I pray to the gaming gods that I’ll somehow manage to get my hands on one.
I’m not quite sure if I’d actually want to wear one, but there’s something pretty neat about these commemorative jackets produced by Cave to celebrate the 2oth anniversary of its seminal shooter, Dodonpachi.
The latest episode of Toco Toco TV is definitely the weirdest one I’ve watched yet, featuring game creator Yoko Taro (Drakengard, Nier). It’s a fantastic episode, and fits Taro’s personality perfectly — from the strange scenes at home (pictured) to him typing nonsense on a computer at the studio (“I can’t see the cursor,” over and over again). I’d also love to visit that pinball place in Osaka. Anne has outdone herself on this one, and I can’t wait for the next episode, which will focus on Editmode, the company behind The King of Games clothing line.
Shortly after the release of The Legend of Zelda: Breath of the Wild, there was a story that came out about a non-Japanese programmer appearing in the game’s credits, Corey Bunnell (pictured), who it was later discovered had a long time ago written in a forum about his dream of working for Nintendo — read this Kotaku piece. I find this to be such an inspiring story, and it reminded me of how lucky I find myself to have been able to also follow a dream of working in games, and making it happen.
Yesterday (March 31) marked exactly 2 years since we left Tokyo, heading to Canada to spend time with my parents in my hometown, with still no job in sight (or any idea of what city I would end up in). It was a scary move to make, but I had faith that I could make something happen eventually. Just over a month later we were moving to Montreal, and on May 11 I started work at Eidos Montreal as a Production Coordinator for the Shinra Technologies team there (under the Square Enix umbrella). Two years later, and I’ve continued my games journey by moving to Ubisoft and experiencing the launch of a new franchise for the company (For Honor), and now I get to work with yet another terrific team of people as part of the studio’s “Game Operations Online” team.
Without wanting to sound too cheesy, if you have a dream of doing something, sometimes you just gotta have faith that you can make it happen if you try hard enough (and being surrounded by awesome people who can support you in different ways doesn’t hurt either). I decided to do this at a point in my life (i.e. age) when most people are content to simply continue to coast on the path they’re already on. I still have other goals I’d like to achieve, but I can say that what I did was well worth all the effort — and yes, all the stress too.
I really should have posted this ahead of the last Picotachi event (Vol. 41), that was held a couple of weeks ago, but I really liked the wood block “Picotachi” logo that Joseph built. If you’re an indie game developer in Tokyo — or one passing through — make sure to follow Joseph so that you don’t miss the next event.
As Steve Lin wrote in this tweet, here’s a “visual history of Nintendo logos courtesy of a recruiting brochure they sent to interview candidates.” Absolutely love these.
The “gacha” mechanic — a staple of popular mobile games in Japan — is getting more attention in the West these days, in part because of the release of Nintendo’s Fire Emblem Heroes, and here’s another blog post on Gamasutra to help you wrap your head around how it all works.
The latest episode of Toco Toco TV brings the series back to the world of games, this time focusing on game creator Katsura Hashino, best known for his work on the Persona series. There’s a lot of great examples of how Tokyo helped form the world you experience in Persona 5, as well as a little peek at his next game.