Friday Fluke

Pretty much ever since I’ve worked at Ubisoft Montréal, I’ve sent out an email at 16:oo on Fridays to invite everyone on the team to take it easy as we head into the weekend. It started out as a pretty typical “beer mail” — as Production Coordinator on For Honor, one of the things I did was order and stock up the beer fridge (along with soft drinks) — and over time I started having a bit of fun with the email. When I changed teams (the Game Operations Online team), I kept doing it, even though it wasn’t really a habit the team had — I remember the first one I sent, grabbing a beer and then standing alone, with no one else drinking. Eventually they caught on, and on top of sharing a drink and chatting, it turned into playing games and the like.

Last year I decided I didn’t want to call it the “beer time” anymore — because of the alcohol connotation that could make non-beer drinkers feel uninvited (even if we stock up on other things, like sodas, juices, kombuchas, etc.) — and decided to brand it as the “Friday Fluke.” I’m part of a team called Harbour (offering online solutions for all of Ubisoft), and the “fluke” is a part of an anchor, and so I saw this as an “anchor” for the week — and I also liked the other connotation that the word has (an unexpected piece of good luck).

With that change, I’ve been turning that end-of-week time into more of an event, and the latest thing I’ve introduced (as of a few weeks ago) is that we kick it off with someone doing a presentation about something personal using the PechaKucha format (20 images/slides x 20 seconds), in order to get to know each other a bit better. It’s been great so far, with everyone doing a fantastic job with what they shared, even if they were a bit nervous about trying out the format. I myself did a couple (to get people used to it), first a rundown of my 10 favorite anime series, and then for the second one I broke the format a bit, giving my 20-second thoughts on all 25 James Bond movies (I included Bond 25).

After that we usually end up playing games in a large group, usually of the social deduction variety, things like Werewolf, Secret Hitler, Deception: Murder in Hong Kong, The Resistance, Coup, etc. For Werewolf, after playing through two copies of Werewolf Legacy, I’ve now started creating my own scenarios, but that’s for another post.

I’m sharing this just to put it out there that the end-of-week “beer time” that is not uncommon in game studios (we used to do it during my time at Eidos Montréal, in the Square Enix Montréal studio, as well) doesn’t have to be just that, and can be turned into more of a social event, in which everyone can feel like they can be part of it, and contribute.

Published by Jean Snow

Project Manager at Ubisoft. Before that, half a life spent in Tokyo.