2 Years a Game Dev

Today marks two years since I became a game dev.

After leaving Tokyo on March 31, 2015 and then spending a month in my hometown of Moncton, New Brunswick, we moved to Montreal on May 5, with my first day as an employee at Eidos Montréal — part of the Shinra Technologies team, based in the Square Enix Montréal studio — on Monday, May 11.

A lot has happened in these two years. After the Shinra adventure ended in January 2016 (due to the unfortunate cancellation of the project), I started at Ubisoft Montréal the following month — on February 15, to be exact — happy to join the For Honor team to experience the final year of development of this new franchise for the studio (the game came out on February 14 of this year, almost exactly a year after I started). For the past six months I’ve had the great joy of working as part of the studio’s Game Operations Online team (or GO-2, as we call ourselves), a service team that supports the live aspects of the studio’s various productions via operational guidance and tools.

What an interesting journey it’s been so far.

I have a ton of people to thank for helping me along the way, whether it’s through guidance, support, or plain ol’ friendship, and instead of going through a long list of names, I’ll give you all a big collective hug.

I’ve had a lifelong passion for games, and it became my dream to work as a game dev. Here’s to many more wonderful years in this industry.

Deus Ex GO

The GO series of games from Square Enix Montreal has been fantastic so far, and I’ve been anxiously waiting for the release of this latest one, based on the Deus Ex franchise (another series I quite like). It’s pretty much what you’d expect it to be like, an extension/evolution of what we saw with Lara Croft GO, but with a bunch of Deus Ex-like hack items peppered in throughout the levels as puzzle elements. I’m not really that far in yet (blame the fact that I’m playing so many games right now), but I’m definitely happy to be playing this (on iPad), even if some levels are already starting to break my head (but that’s because I tend to suck at puzzle games).

Alive and Well

It’s been a while, but yes, I’m still here.

My last post was to announce that I was going to move to Montreal and start working as part of the Shinra Technologies team here in Montreal, where we work from the Square Enix Montréal studio (and are part of the Eidos Montréal family). That move happened at the start of May, my first day of work was on May 11, and as June comes to a close, I’m still here.

It’s been a bit less than 2 months since I started my new job, and I’m still so happy to have had the opportunity I’ve received to work with these people. We’ve got a great team here in Montreal, and we’ve got a great team in New York as well, which is were the business side of the company is located (in Montreal, it’s the technical team, where all the magic that is Shinra Technologies is getting developed). 

And although I still didn’t get to go to E3, it did feel a bit different to be watching it as an insider, instead of just as a fan (or as part of media). I got to cheer for all for all of the exciting things coming out of our great Square Enix umbrella – and there definitely was lots that I really am excited to play, including Lara Croft Go, which is being made in the studio where I work.

In terms of life in Montreal, I’m sure it’ll come as no surprise if I say that it’s been taking time for us to get settled – after 15 years in Japan, re-adapting to North America, and more specifically Canada (and on top of that, to Montreal, with its own idiosyncrasies), is taking time. 

I am incredibly happy to be able to eat Lebanese food again – shish-taouks are definitely my jam. And poutine. And club sandwiches. And bagels.

And root beer.

I’ll try to start writing here again – I don’t want this blog to die. I also started updating my media consumption diary again.