The latest post up on the State of Tokyo site is a beautifully shot look at the latest PauseDraw event. It’s great to see the event get a nice bit of coverage like this, and big thanks to Alex for the PauseTalk mention — I miss doing those events too.
I have lots of fond memories of the 21_21 Design Sight, from the excitement when it was first announced — I mean, a building designed by Tadao Ando, and led by Issey Miyake, Taku Satoh, and Naoto Fukasawa, holy shit — to getting to work with them a couple of times through PechaKucha, by way of a kids workshop and event as part of the “Design Ah!” exhibition and Roppongi Art Night 2013, and then another event the following year. Not only are they celebrating 10 years — time sure flies — but they’re also converting the restaurant space that was on the left side of the main entrance to a new gallery space. Via Spoon & Tamago.
There’s a second edition of the Supplement: Tokyo talk series coming up (on March 8), this time featuring Bill Daniel, Craig Mod, Tetsuya Goto, and Eiko Nagase. More details here.
It’s become a tradition that at the start of every year, PechaKucha HQ sends out a massive newsletter looking back at the previous year and highlighting 20 achievements — I used to put these together along with the rest of the team. This year’s edition — which you can read online here — is a fantastic list of 20 things that PechaKucha was involved in, that helped make the world a better place. Very proud of my old PechaKucha family on this one.
I should have shared this much soon, as the deadline for submitting abstracts is just around the corner on February 1, but it’s not too late. Replaying Japan 2017: 5th International Japan Game Studies Conference looks like quite the intriguing gathering, taking place August 21-23 at the Strong National Museum of Play in Rochester. There were certainly some interesting talks at last year’s conference, and I wish the material was available online.
Tokyo-based (well, mostly) Friend & Foe‘s Vane is a game I’m incredibly looking forward to playing when it comes out. They’ve just shared an interesting blog post on the experience they had showing the game at PSX, and how despite the hurdles, taking part in a show like that can be well worth it for devs.
I’m glad to see that the “Ride the Lightning” talk series, organized by the lovely crew at AQ (with a wicked logo design by my ex-Tokyo gaming buddy Ryan Ruel), is still going strong. Focusing on sharing dev and design-related stories, you can follow their Facebook page and Doorkeeper page to make sure not to miss the next one.
After taking a bit of a holiday break, I’m glad to see that Luis and Adrian‘s PauseDraw is back in 2017 with its first edition set for February 12 — you’ll find all the details on the Facebook event page.
Some very good news indeed, as we learn through Famitsu that a 5th edition of Japan’s premiere indie game event, the Kyoto-based BitSummit, is officially happening. Not only that, but instead of a sweaty July date, they’ve decided to move up the event a bit to May (it will be held on the 20th and 21st). So happy to see my buddies James Mielke (on one of the iPad screens) and Ben Judd in this photo, as I know they’re going to rock another awesome event. If you’d like to take part as an exhibitor, you’ll find the details on the official site.