My buddy Luis Mendo has a brand new collection of lovely prints on display at the Isetan department store in Shinjuku, part of an electric display project called Electric Objects. You’ll find all the details on Luis’s site.
That’s the name of an exhibition taking place at the 21st Century Museum of Contemporary Art, Kanazawa (until March 20), curated by Naoto Fukasawa (one of my favorite designers, and I still think the Neon is the best mobile phone I’ve owned). The Japan Times interviews him about the show, which compares modern design to crafts.
I have lots of fond memories of the 21_21 Design Sight, from the excitement when it was first announced — I mean, a building designed by Tadao Ando, and led by Issey Miyake, Taku Satoh, and Naoto Fukasawa, holy shit — to getting to work with them a couple of times through PechaKucha, by way of a kids workshop and event as part of the “Design Ah!” exhibition and Roppongi Art Night 2013, and then another event the following year. Not only are they celebrating 10 years — time sure flies — but they’re also converting the restaurant space that was on the left side of the main entrance to a new gallery space. Via Spoon & Tamago.
It’s become a tradition that at the start of every year, PechaKucha HQ sends out a massive newsletter looking back at the previous year and highlighting 20 achievements — I used to put these together along with the rest of the team. This year’s edition — which you can read online here — is a fantastic list of 20 things that PechaKucha was involved in, that helped make the world a better place. Very proud of my old PechaKucha family on this one.
I should have shared this much soon, as the deadline for submitting abstracts is just around the corner on February 1, but it’s not too late. Replaying Japan 2017: 5th International Japan Game Studies Conference looks like quite the intriguing gathering, taking place August 21-23 at the Strong National Museum of Play in Rochester. There were certainly some interesting talks at last year’s conference, and I wish the material was available online.
Tokyo-based (well, mostly) Friend & Foe‘s Vane is a game I’m incredibly looking forward to playing when it comes out. They’ve just shared an interesting blog post on the experience they had showing the game at PSX, and how despite the hurdles, taking part in a show like that can be well worth it for devs.
I’m glad to see that the “Ride the Lightning” talk series, organized by the lovely crew at AQ (with a wicked logo design by my ex-Tokyo gaming buddy Ryan Ruel), is still going strong. Focusing on sharing dev and design-related stories, you can follow their Facebook page and Doorkeeper page to make sure not to miss the next one.