Interview with Shigeru Miyamoto and Yves Guillemot

The moment I saw Shigeru Miyamoto walk out on stage at Ubisoft’s E3 press conference, I was ecstatic. It’s no secret that I have quite a bit of fondness for Nintendo, and so to not only see the company I work for collaborate with them, but then to also see Miyamoto himself help with the promotion, it was awesome. The game itself, Mario + Rabbids Battle Kingdom, looks super fun and I can’t wait to play it. Here’s a Eurogamer interview with both Miyamoto and Yves Guillemot talking about the collaboration.

Yesterday was Ubisoft Montréal’s annual assembly, and not only did Yves show up to talk at the assembly, but I also had a chance to take a photo with him (below), and at the same time tell him how happy I was that we were collaborating with Nintendo like that, and how excited I was when I saw Miyamoto on stage at our press conference.

2 Years a Game Dev

Today marks two years since I became a game dev.

After leaving Tokyo on March 31, 2015 and then spending a month in my hometown of Moncton, New Brunswick, we moved to Montreal on May 5, with my first day as an employee at Eidos Montréal — part of the Shinra Technologies team, based in the Square Enix Montréal studio — on Monday, May 11.

A lot has happened in these two years. After the Shinra adventure ended in January 2016 (due to the unfortunate cancellation of the project), I started at Ubisoft Montréal the following month — on February 15, to be exact — happy to join the For Honor team to experience the final year of development of this new franchise for the studio (the game came out on February 14 of this year, almost exactly a year after I started). For the past six months I’ve had the great joy of working as part of the studio’s Game Operations Online team (or GO-2, as we call ourselves), a service team that supports the live aspects of the studio’s various productions via operational guidance and tools.

What an interesting journey it’s been so far.

I have a ton of people to thank for helping me along the way, whether it’s through guidance, support, or plain ol’ friendship, and instead of going through a long list of names, I’ll give you all a big collective hug.

I’ve had a lifelong passion for games, and it became my dream to work as a game dev. Here’s to many more wonderful years in this industry.

Liam Wong

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I came across this post on Design You Trust with really fantastic photography of Tokyo by Liam Wong, and then after doing a bit of digging, I find out that he’s an art director at Ubisoft Montreal (that’s where I work). You’ll find more of his city photography at his Instagram account, and you can buy prints and other things from his Society6 page.

Update: All these lovely photos were actually first shared in this post on Kotaku back in March, by none other than my buddy Brian Ashcraft.