K is for Kazdal

Jake Kazdal is a force of nature. And I’m lucky enough to have him as a buddy. He also gave me my first ever game credit — a thank you in his game Skulls of the Shogun, that he released under his indie studio now called 17-bit, but at the time called Haunted Temple Studios.

Jake Kazdal, as featured in the March 2019 issue of Edge.

I’ve spotted him a few times in Edge magazine over the years, but in the latest issue (March 2019) he gets his very own featured interview, which offers up a fantastic look at what it was like to work at Sega in the early days of the Dreamcast (one of my all-time favorite consoles). Take the time to read it to also get a look at what it’s like to be a foreigner running an indie studio in Japan (he’s based in Kyoto, as is 17-bit studios).

Published by Jean Snow

Project Manager at Ubisoft. Before that, half a life spent in Tokyo.