Middle-earth: Shadow of Mordor

This is another game I was looking forward to playing, considering how well it was received when it came out, and again, it was a sale (PSN) that gave me the opportunity to finally pick it up on PS4. It certainly looks like a proper current gen game – I don’t really want to say beautiful, because it’s not really a pretty world to be in – and as has been praised plenty, it’s the whole “Nemesis” system that gives real life to the world. I really do get a kick out of seeing the occasional creature that I encountered before come back and face me, with an “identity” – and it’s also neat to see the power struggles that are happening within the ranks of those creatures, as they all try to become captains, etc. I did feel really overwhelmed when I started playing – that same feeling you get from Assassin’s Creed games these days, where you’re sort of paralyzed because there are just too many things to do. Here, it was also combined with trying to understand what all my powers meant, and when I should be using them. It’s definitely the kind of game that can suck you in – one night I was just planning on playing for an hour or so, and 3 and a half hours later I was still at it.