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Fate Tectonics

This is an interesting game, and I’m not quite sure how to describe it. I guess you could start by saying it’s a god game, as you are building a world, but then it also feels like a puzzle game in that when you get new pieces to add to your world, you have to be careful where you place them, making sure they fit with what’s already there – they act as tiles, so think Carcassonne, in terms of adding pieces and spreading the map. Mixed in are elemental creatures that affect the world you are building, and everything is presented in the form of delightful sprites – a nice change of pace from the regular pixel aesthetic we see in so many indie games these days. I’ve only played a couple of hours so far, and I haven’t wrapped my head around how everything affects everything yet (I think), but I’m sure having fun with it.

By Jean Snow

Senior Manager, Esports at Ubisoft. Before that, half a life spent in Tokyo.