Debaser Uncategorized

World of Tanks

As you may have noticed, I tend to play a lot of games instead of just spending a lot of time on one, and I’ve pretty much always been that way –I want to experience as much variety as I can, which is to the detriment of ever doing a big deep dive in a game like others do (the only game I’ve ever put in more than 100 hours is Destiny, and that was definitely an anomaly for me). Another reason I do this is because it’s a good way to see what works in games, and what would make sense to incorporate in whatever game you’re working on (or what you should try to avoid). So, this brings me to World of Tanks, not the thing I would normally be attracted to – a free-to-play multiplayer online shooter with WW2 tanks – but I know it’s the bee’s knees for a lot of people, and so I’ve been curious to check it out ever since I noticed that it was available on PS4. I did in fact do that today, and after a few matches, I’m surprised to say that I was really getting into it, and that I’m already seeing the appeal, and why it’s such a successful game – I was even already getting into the upgrade loop. The controls are simple, but they work, and I was having a pretty good time trying to find a good point on the map that was covering me up, and allowing me to snipe down opposing tanks. I don’t imagine I’ll be sticking with it that long, but for now it’s good fun.

By Jean Snow

Production Services Manager at Ubisoft Shanghai. Before that, half a life spent in Tokyo.