Debaser Uncategorized

Stories: The Path of Destinies

During my lunch breaks this week I’ve been playing this game (I’m playing on PC, but it’s on PS4 too), and it’s something I’m really enjoying. It wasn’t at all on my radar before its release (this week), and then when I did find out about it, I thought it looked like a cool action RPG-like experience, with nice cartoony aesthetics. Having played it, I can say that the combat is super fun and fluid, and I’m digging unlocking new skills and abilities. What’s even cooler though is the story structure. As you play through chapters, each time you have a choice of two, and that leads you to an ending. But then, the first time you do that, the game opens up, and you re-start, but you now have new chapter choices, and so it doesn’t feel like you’re playing the same game again, yet you continue to level up your character – and uncovering clues to what will lead you to an ultimate ending. In terms of presentation, you’ll be reminded of Bastion (narrator tells the story, and the world is made up of floating land masses), but I think it still feels like its own thing. I recommend it. 

By Jean Snow

Production Services Manager at Ubisoft Shanghai. Before that, half a life spent in Tokyo.