Not only have I been wanting to play Thumper for a while (yes, a recurring theme in the posts I’m writing today), but I wanted to play it even more after I watched a GDC talk by one of the creators (a post-mortem on the game’s creation). I figured it was something I’d pick up for Switch, but I ended up getting it on PS4 during a sale instead — as much as I like playing games on the Switch, the fact that I like to experience as many games as possible means I need to be a bit thrifty on my purchases, to maximize what I can justify buying (and I’m already pretty lucky that I can rent most AAA releases from our studio’s gaming library). But yeah, Thumper, fantastic visuals, really cool soundtrack — which is of course important for a rhythm game — and I’m glad I’m playing it. It’s surprising how difficult it can get considering the limited number of interactions you tend to do while playing, but that’s part of the genius of the design. I’m in no hurry to finish it, and enjoy going in every once in a while for a few runs.

By Jean Snow

Production Services Manager at Ubisoft Shanghai. Before that, half a life spent in Tokyo.