I was fully expecting to enjoy this – based on how much I like the first game – but what was especially great to see is just how beautiful it looks. The main character especially looks like a playable cartoon, and the movement is a joy to watch. I think what I enjoy seeing the most out of games this generation is the levelling up in character animations. It’s going to be a treat to play this when it comes out.
Played this the other day, and wow, even though I was already looking forward to this game, it managed to surpass my expectations. The combat is pleasantly a bit on the Bayonetta side of things (one of my favorite series and character), it has a cool sci-fi setting (which I prefer over the fantasy of the first), a mech suit, and what I imagine will be an interesting RPG story. I cannot wait for the full release.
Been pretty curious about this game – I feel like it’s something that will give me the direction I find lacking (for me) in Minecraft – and so was happy that they released a demo so we can take it out for a spin. The first thing to mention is that I love the soundtrack. As for the building, it seems like it could be fun, although it remains to be seen how they continue to make it interesting for an entire game (I guess it’ll come with the raised complexity of what you need to build). It’s also a beautiful looking game. I won’t be buying it on release, but we’ll keep an eye out for deals.
With the release of Picross 3D Round 2 last week, and my newfound love for Picross thanks to the My Nintendo edition I’m currently playing, I was excited to give the 3D game a try thanks to the demo they’ve also released. Having played through that demo, I gotta say that I think I much prefer playing this game in 2D. The 3D aspect is interesting, but it got a bit annoying when trying to solve lines of cubes, with cubes hidden inside the shape – I know you can reveal the segments, but it still gets a bit confusing. It’s not to say I won’t want to play the full game, but for now I think I’ll stick with Picross in 2D.
I wrote about my experience playing the demo that was released alongside the just-launched Kickstarter campaign for the Astro Boy: Edge of Time digital card game, but I wanted to bring it up here as well as a project that I want to highlight. I liked the demo (more of a tech test of the gameplay) and really hope the game gets funded so we get to play the whole thing. Also, my friend Nayan Ramachandran of Playism is heavily involved in the project (he’s working on the story aspect of the game), and he even pops up a bit in the Kickstarter video. I love Tezuka Osamu’s creations — I watched a lot of the Astro Boy anime when I was a kid — and want to see what they’re going to do here, bringing all these characters together in one world.
This has just launched as a Kickstarter campaign, and what’s really nice is that they’ve released a demo that you can check out, that gives you a try at the card gameplay (a tech test of sorts). As I just wrote, I love card games, and I love the creations of Tezuka Osamu, and so this sounds like it would be just up my alley. Playing the game, I had a lot of fun, and it’s given me the urge to play more, and to experience the story too – yeah, just because it’s a card game doesn’t mean you can’t enjoy a fun story too, and the premise is pretty interesting (it’s the end of the world/universe, and Astro Boy has disappeared). They’ve gotten a ton of fantastic artists to do art on the cards – in fact, that’s what the Kickstarter is for – and the music is really groovy. I really hope this gets funded.
I’ve been wanting to play the new Doom game ever since it came out – and the universal praise the game has gotten since its release makes me want to play it that much more. I’ve got so many games on my plate right now that I couldn’t justify buying it, but was glad that they released a free demo this week (you can play the first level) and so I took it for a spin. I’m glad to say that what I experienced was just as fun and good as I expected, and I’m quite looking forward to eventually playing the full game. More than the environments, it’s the movement in the game that I love so much – there’s something fast and fluid about it that feels like no other FPS out there. I actually quite liked Rage when it came out a few years ago, and I think it was also to do with the movement.
I’d never describe myself a fan of the series, but I have spent time playing every game (except the 6th one), although I don’t think I’ve ever finished one – and my favorite of all of them was Code Veronica on the Dreamcast. I was curious to check out the demo that was released this week during E3 for the upcoming Resident Evil VII, and having played through it, I have to say that what they’re doing with the franchise – at least in this short peek – is pretty interesting, and it’s really something that needed to happen, before it just continued in the action-heavy direction it was heading. That being said, I won’t be playing the full game when it comes out. Even though I watch horror movies without blinking an eye, there’s something about playing a horror game – I guess it’s the fact that you’re drawn in more deeply, by your interactions and decisions – that stresses me out too much, and so I don’t have fun playing them. I was pretty spooked playing RE7, so I think it’s on the right track.
They’ve just released a demo for the upcoming US release of this (in February I think), and it’s pretty interesting that the demo itself is its own thing, not just a part of the full game – and you can unlock stuff in this that will carry to the full release. I’ve only started playing it, and so far I’m really digging the art style, but I think it’s going to take some time for me to wrap my head around the combat system, and how/when to use the brave/default mechanic properly – after just 2 battles my party was pretty much wiped out.