And another BitSummit has come and gone in Kyoto. As with last year, I’m quite sad I couldn’t be there, and seeing so many of my friends (through social media) have a blast — during and after hours — was a pain. But I am happy to see that it looks like it’s been the biggest edition so far, and I am looking forward to catching up on what happened on the main stage through the Twitch archives (I think everything was streamed). Big ups to the gang for putting on what is one of the most exciting developments in indie gaming in Japan in recent years, and I’m sure we’re going to see them coming in strong again for the next edition. The photo above (tweeted by Jeremy Parish) is of the opening speech by James Mielke, the event’s founder and creative director.
Tag: game show
Tokyo-based (well, mostly) Friend & Foe‘s Vane is a game I’m incredibly looking forward to playing when it comes out. They’ve just shared an interesting blog post on the experience they had showing the game at PSX, and how despite the hurdles, taking part in a show like that can be well worth it for devs.
I still don’t quite understand what “A 5th of BitSummit” means — other than the fact it’s the 5th edition of everyone’s favorite independent game festival — but I’m excited as always to see what is going to come out of this year’s edition (set for May 20-21 in Kyoto). They’ve just revealed the logo for 2017’s event, designed by James Mielke, Masaaki Enami (Editmode), and Masahiko Murakami (Vitei Backroom).