Tag: james mielke

  • Senior Manager, Esports

    Back in May I was very happy to note that it had been four years since I started working in the games industry, and that month also marked the start of a process that has led to today, which is my first day in a brand new role: Senior Manager, Esports. Yes, I’m still at…

  • We Are

    Eden was my favorite PixelJunk game, and not only am I quite looking forward to playing the follow-up Baiyon is working on called Eden Obscura, he’s also just released a new record, We Are, teaming up with plenty of musicians also working in the gaming space. My buddy James interviews him for Rolling Stone.

  • A 5th of BitSummit

    And another BitSummit has come and gone in Kyoto. As with last year, I’m quite sad I couldn’t be there, and seeing so many of my friends (through social media) have a blast — during and after hours — was a pain. But I am happy to see that it looks like it’s been the…

  • An Interview with George Kamitani

    James is at it again with yet another great interview for Glixel with one of Japan’s top game creators, this time Vanillaware‘s George Kamitani. Reading it, I’m suddenly in the mood to play Dragon’s Crown and Muramasa on my Vita again.

  • Interview with Fumito Ueda

    I’m currently enjoying my time with The Last Guardian — I’m playing it slowly, about an hour every day — and so let me point you to another great interview by James Mielke for Glixel (he’s been racking them up of late), this time with the game’s director, Fumito Ueda.

  • A 5th of BitSummit

    Some very good news indeed, as we learn through Famitsu that a 5th edition of Japan’s premiere indie game event, the Kyoto-based BitSummit, is officially happening. Not only that, but instead of a sweaty July date, they’ve decided to move up the event a bit to May (it will be held on the 20th and 21st).…

  • An Interview with Hironobu Sakaguchi

    James continues his cavalcade of interviews with notable Japanese game creators, this time with this long talk with Hironobu Sakaguchi (Final Fantasy et al.) for Glixel.

  • An Interview with Tomonobu Itagaki

    Even though I know he’s working hard on a new project that hasn’t been announced yet, it’s been great to see my buddy James Mielke get back to a bit of games writing (on Glixel and Polygon), and his latest piece is this feature interview with legendary game creator Tomonobu Itagaki (Ninja Gaiden, Dead or Alive)…

  • Kingsglaive: Final Fantasy XV

    Kingsglaive: Final Fantasy XV isn’t a game, but rather a CG-animated movie that acts as an intro to the world that will be depicted in the upcoming Final Fantasy XV game. My buddy James Mielke just reviewed the film for Rolling Stone (as part of its Glixel initiative, which will culminate in a proper game…