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Debaser

PressPause Update

PressPause is go.

If you’re curious to find out how last week’s first session went, I wrote a short rundown over at the PressPause site. As you’ll see, our first meeting was about getting to know each other, and coming up with the game ideas that we’ll be working on in teams over the course of “Season 1,” which we expects to last 10 sessions or so.

I came up with the “Roguelike Combini” idea, and am pretty excited that it’ll be the project I’ll be working on, along with my awesome team.

Also, I’ve created a sister site, PressPause Codex, where the group will be able to share links that relate to Unity, as well as things that were discussed at the sessions (which is why you currently see links to a Wikipedia entry about roguelikes and the trailer for Goat Simulator). It’s just an easy way to keep track of useful references as we experience all of this together.

If you’re just finding out about this now and are interested in taking part, I’m afraid it’s probably too late now to join in – but don’t worry, I fully expect us to do a “Season 2.”

By Jean Snow

Production Services Manager at Ubisoft Shanghai. Before that, half a life spent in Tokyo.