Metroid: Samus Returns

I’ve been wanting to play this ever since it came out, and I finally got the chance this week. I’ve played a few hours so far (I’m now in Area 2) and as much as I like the gameplay, I have a feeling I’m not going to get to finish it (also due to the fact that it’s a 2-week rental). It’s a bit more challenging than I’d like, as I feel like I constantly have to be on my toes, even when backtracking, and the complexity of the map means that I’m constantly zooming in and out to see what I missed and how I can manage to get to a particular point. Using the shoulder buttons to aim and use rockets isn’t as smooth or comfortable as I’d like, and so facing off against Metroids tends to be harder than it should be. I’m torn, because part of me loves it — the exploration is in fact quite cool, and they’ve done a great job with the look and music — but I just feel like I won’t have the patience to get to the end (in part because there is just so much stuff in my backlog that I also want to get to).

Published by Jean Snow

Project Manager at Ubisoft. Before that, half a life spent in Tokyo.