God of War

Although I’d had a lot of fun playing the series in the past, I wouldn’t consider myself a huge fan. I didn’t play the last game that came out, and wasn’t particularly excited for this new entry. But then all the crazy good buzz started filling my timeline just ahead of its release, and that got me excited to play it. I finally got the chance (I managed to snag a copy from our studio’s lending library), and after having played the first 4 hours last night, I definitely see what all the fuss is about — and I’m sure I haven’t even touched the best parts yet. But even from what I’ve played, you can tell that this is a special game, and although it still paints itself as a God of War game, it’s a beautiful evolution, with a more mature story, that comes with more interesting storytelling, and more of an “adventure” feel — meaning more exploration (here in the form of puzzle sequences), and not just a series of battles (which is what the old games felt like, even if some of those battles were truly spectacular and fun to take in). I’m also digging the RPG elements, like skill upgrades and weapon improvements, which is good incentive to try and pick up any and all resources available. Definitely looking forward to playing more.

Published by Jean Snow

Project Manager at Ubisoft. Before that, half a life spent in Tokyo.