Today marks two years since I became a game dev.
After leaving Tokyo on March 31, 2015 and then spending a month in my hometown of Moncton, New Brunswick, we moved to Montreal on May 5, with my first day as an employee at Eidos Montréal — part of the Shinra Technologies team, based in the Square Enix Montréal studio — on Monday, May 11.
A lot has happened in these two years. After the Shinra adventure ended in January 2016 (due to the unfortunate cancellation of the project), I started at Ubisoft Montréal the following month — on February 15, to be exact — happy to join the For Honor team to experience the final year of development of this new franchise for the studio (the game came out on February 14 of this year, almost exactly a year after I started). For the past six months I’ve had the great joy of working as part of the studio’s Game Operations Online team (or GO-2, as we call ourselves), a service team that supports the live aspects of the studio’s various productions via operational guidance and tools.
What an interesting journey it’s been so far.
I have a ton of people to thank for helping me along the way, whether it’s through guidance, support, or plain ol’ friendship, and instead of going through a long list of names, I’ll give you all a big collective hug.
I’ve had a lifelong passion for games, and it became my dream to work as a game dev. Here’s to many more wonderful years in this industry.
Shortly after the release of The Legend of Zelda: Breath of the Wild, there was a story that came out about a non-Japanese programmer appearing in the game’s credits, Corey Bunnell (pictured), who it was later discovered had a long time ago written in a forum about his dream of working for Nintendo — read this Kotaku piece. I find this to be such an inspiring story, and it reminded me of how lucky I find myself to have been able to also follow a dream of working in games, and making it happen.
Yesterday (March 31) marked exactly 2 years since we left Tokyo, heading to Canada to spend time with my parents in my hometown, with still no job in sight (or any idea of what city I would end up in). It was a scary move to make, but I had faith that I could make something happen eventually. Just over a month later we were moving to Montreal, and on May 11 I started work at Eidos Montreal as a Production Coordinator for the Shinra Technologies team there (under the Square Enix umbrella). Two years later, and I’ve continued my games journey by moving to Ubisoft and experiencing the launch of a new franchise for the company (For Honor), and now I get to work with yet another terrific team of people as part of the studio’s “Game Operations Online” team.
Without wanting to sound too cheesy, if you have a dream of doing something, sometimes you just gotta have faith that you can make it happen if you try hard enough (and being surrounded by awesome people who can support you in different ways doesn’t hurt either). I decided to do this at a point in my life (i.e. age) when most people are content to simply continue to coast on the path they’re already on. I still have other goals I’d like to achieve, but I can say that what I did was well worth all the effort — and yes, all the stress too.