Tag: eidos montreal

  • To Shanghai

    I’m moving to Shanghai. Well that’s something. After six years here in Montreal, we’ve (my wife and I) decided to embark on a new adventure, and one that involves a return to Asia. It’s not a return to Japan, that I think many would have expected, but rather a return to China, which is how…

  • Friday Fluke

    Pretty much ever since I’ve worked at Ubisoft Montréal, I’ve sent out an email at 16:oo on Fridays to invite everyone on the team to take it easy as we head into the weekend. It started out as a pretty typical “beer mail” — as Production Coordinator on For Honor, one of the things I…

  • Four Years a Game Dev

    It was four years ago on this day (Monday, May 11, 2015) that I started my first day as a game developer. After leaving our life in Tokyo at the end of March (on the 31st) and spending a month in my hometown while I continued to look for work, we moved to Montreal during…

  • Game Boy 010 – For Honor

    “Game Boy” is a weekly column in which I write about being a game developer working in Montreal. You’ll find them all under this category, and it starts here. This coming week will mark my 3rd anniversary of working in the games industry — I moved to Montreal during the first week of May 2015, to start…

  • Moving on Up

    Please allow me a bit of flag waving. First off, I was very pleased to see the following list by Forbes of the best employers in Canada, with Ubisoft Montreal (where I work) coming in at #6, and then #1 for the province of Quebec. I find it to be a pretty great work environment,…

  • 2 Years a Game Dev

    Today marks two years since I became a game dev. After leaving Tokyo on March 31, 2015 and then spending a month in my hometown of Moncton, New Brunswick, we moved to Montreal on May 5, with my first day as an employee at Eidos Montréal — part of the Shinra Technologies team, based in…

  • The Dream of Working in Games

    Shortly after the release of The Legend of Zelda: Breath of the Wild, there was a story that came out about a non-Japanese programmer appearing in the game’s credits, Corey Bunnell (pictured), who it was later discovered had a long time ago written in a forum about his dream of working for Nintendo — read this Kotaku…

  • Alive and Well

    It’s been a while, but yes, I’m still here. My last post was to announce that I was going to move to Montreal and start working as part of the Shinra Technologies team here in Montreal, where we work from the Square Enix Montréal studio (and are part of the Eidos Montréal family). That move…