Tag: ubisoft

  • The Dream of Working in Games

    Shortly after the release of The Legend of Zelda: Breath of the Wild, there was a story that came out about a non-Japanese programmer appearing in the game’s credits, Corey Bunnell (pictured), who it was later discovered had a long time ago written in a forum about his dream of working for Nintendo — read this Kotaku…

  • For Honor Alpha in Japan

    It’s been incredibly exciting for me this week to see our game, For Honor, get a live debut in Japan through our Alpha event that kicked off yesterday — following a similar event in North America and Europe last month. To all my friends in Japan, if you’d like to play the game, it’s available now…

  • Excellent E3 Experience

    The Ubisoft conference is being streamed in our studio’s largest room, on two giant screens. I’m sitting with a few of my colleagues – about 300 of them – waiting for the segment for our game to start. We’ve all been cheering and celebrating all of the announcements so far, but the most exciting moment…

  • For Honor

    It’s with great pleasure that I can announce that from next week, I’ll be taking on the role of production coordinator at Ubisoft here in Montreal. Following the defeat of Shinra, it’s been an interesting month of exploration, and I’m incredibly excited for this new challenge. Although it’s technically the same role that I had…

  • Child of Light

    I was so incredibly excited to play this, based on all the media I had been seeing, and now that I’ve played it, I can’t help but feel like I’m not enjoying it as much as I should. I’ve admittedly only played a few hours (it’s apparently close to 12 hours long, which is pretty…