Godus

I wasn’t really interested in trying this game out, especially when it was released on iPad and people were talking about the excessive purchasable in-game currency. But a friend said he was having fun with it, so I decided to give it a spin, and have ended up having fun with it. It’s not perfect – it can be a bit annoying when you’re trying to make tiny changes in the landscape, to make steps for your “people” to climb mountains – but I do like that you’re transforming the world, and the puzzle-like missions that you can do (by sailing to other islands) are pretty fun. Again, who knows how long I’ll last, but for now I’m still interested in developing my world, and going on more missions. I’ve been alternating time between this an Star Wars: Commander, switching from one to the other when I hit an “energy” wall.

Published by Jean Snow

Project Manager at Ubisoft. Before that, half a life spent in Tokyo.