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Destiny

I don’t usually revisit a game here, especially one that I’ve owned for about a year, but a strange thing happened with Destiny. I had given up on it fairly early on, despite getting really excited for it after I played the Alpha release in the summer of 2014. I loved many aspects of the game – the aesthetics, the sci-fi world it presented, the moment-to-moment gameplay, the feel of the guns, even the vehicles – but the fact that it barely had a story campaign really bummed me out, and when it got to a point where I felt like I needed to start grinding or get some help, I didn’t really want to play anymore. Fast forward close to a year, and for some reason I decided to give it another go – I think it was when I started seeing what was coming with the Taken King expansion, around the time of E3 – and it just clicked this time. Once I was over level 20, I started understanding the fun and satisfaction you get from logging in every day and doing the daily missions, weeklies, hunting down bounties, playing some Crucible, etc. It also helped that I found a few friends who were playing regularly that I could team up with on most nights, which yes, is where the fun of Destiny truly lies. Now, I’m at a point where I’ve played this game more than any other game I’ve played – and I’m just not the kind of player who tends to spend a lot of time on one game, as I’m constantly excited to play new ones – and I so can’t wait for the release of Taken King, and all of the exciting changes, and new environments, it will bring.

By Jean Snow

Production Services Manager at Ubisoft Shanghai. Before that, half a life spent in Tokyo.