Firewatch

I’ll just join the masses in singing the praises of this game, which I really quite enjoyed. To its credit, after being absolutely exhausted following my first week of work at a new job, on Friday night, it still managed to suck me into its world to the point where I played pretty much the entire game in one sitting, until 3am (and it’s a 5-6 hour game). I will say that I was expecting more of a surprise/unexpected ending, but I still enjoyed my overall playthrough, including the rather sober and mature ending. It’s also an absolutely gorgeous world to be exploring, with the only aesthetic element not to my liking being the chunky body parts (hands, legs) of the protagonist. It does sound like the game is a financial success, and so I can’t wait to see what this team creates next. 

Published by Jean Snow

Project Manager at Ubisoft. Before that, half a life spent in Tokyo.