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Kirby and the Rainbow Curse

Up until this week, I had never played a Kirby game. For some reason it’s just one those series that passed me by, and I’m not quite sure why. I decided to give Kirby and the Rainbow Curse a try – I know it doesn’t really play like a typical Kirby game, but I’d been curious to experience it ever since it got announced, and that’s mostly because I loved the claymation aesthetic they used for it. Having played it, that’s definitely the aspect of the game I dig the most – it’s just such a wonderful way to present a game, and it looks so beautiful and colorful. But at the same time, I feel a bit frustrated because the game needs to be played on the Wii U controller’s screen, and so I can’t really take in the graphics as they look on the TV. I have been having some fun with it, but on top of not really getting why this came out for Wii U instead of 3DS, I just have to say that playing an action game with a stylus is not really my cup of tea. I am going to keep playing it mostly because I want to see what all the levels look like, but the whole time I’m wishing it played more like a traditional Kirby game (since trying this, I’ve also been also playing the original Kirby’s Adventure on NES) but with these same aesthetics.

By Jean Snow

Production Services Manager at Ubisoft Shanghai. Before that, half a life spent in Tokyo.