I have no idea when these were created or for what context (spotted via this Gener8ion Tumblr post) — it looks like a sticker sheet — but I sure love all of these logos for the band YMO (Yellow Magic Orchestra).
Tag: Logo
New State of Tokyo Logo
Photography site State of Tokyo gets a lovely new logo, and here’s the tale of how it got made.
I really should have posted this ahead of the last Picotachi event (Vol. 41), that was held a couple of weeks ago, but I really liked the wood block “Picotachi” logo that Joseph built. If you’re an indie game developer in Tokyo — or one passing through — make sure to follow Joseph so that you don’t miss the next event.
This week marked the 120th anniversary of The Japan Times, and the big news to come out of this celebration has been a complete redesign of the print edition of the newspaper, taking effect on April 1 (but they released a preview edition this week). The most amazing part of this news is that it’s my good friend Andrew Lee who is behind the redesign — oh, and he just happens to be the person who designed our Arcade Mania book. Andrew wrote three essays about the redesign, first about the redesign as a whole, then about the new logo (pictured above), and then looking through the various logos the paper has had through the years.
I’m really happy to see the paper get a new look like this — following the nice web redesign it got a few years ago (also created by a friend, Benjamin Thomas of Bento Graphics). I’m also quite proud to have been a Japan Times columnist for a decade — with my “On: Design” column, that ran monthly from 2005 to 2015 — and to have been part of the JT’s 120 years.
I’m glad to see that the “Ride the Lightning” talk series, organized by the lovely crew at AQ (with a wicked logo design by my ex-Tokyo gaming buddy Ryan Ruel), is still going strong. Focusing on sharing dev and design-related stories, you can follow their Facebook page and Doorkeeper page to make sure not to miss the next one.
I still don’t quite understand what “A 5th of BitSummit” means — other than the fact it’s the 5th edition of everyone’s favorite independent game festival — but I’m excited as always to see what is going to come out of this year’s edition (set for May 20-21 in Kyoto). They’ve just revealed the logo for 2017’s event, designed by James Mielke, Masaaki Enami (Editmode), and Masahiko Murakami (Vitei Backroom).
Nintendo Switch
I am so damn excited for the Nintendo Switch, it’s silly. I’ve watched the announcement video more times than I’d care to admit. It’s not even just the concept that I like, but also how they went about presenting it, from the video showing it in action — and giving us a glimpse of upcoming games — to the design of the device itself. Even the logo is great, especially the animated bit with the wood block sound to punctuate the “switches” in activity. Now comes the long wait until March 2017 for the release — and also until the start of 2017 for more details on the device and the games we’ll get to play when it does come out.
The only thing I’ll say about Piko-Taro — the character performed by comedian Kosaka Daimaou, who is blowing up right now with his “Pen-Pineapple-Apple-Pen” video — is that my favorite part of the whole thing is the logo and jingle that plays at the start of each of his videos (and then the short “piko” at the end). For more on Piko-Taro, Spoon & Tamago has put up a good post.
Nosigner has produced the art direction and naming of Soco Coco, an interesting project from the Ministry of Economy, Trade and Industry with the purpose of supporting small and medium-sized enterprises.
They utilize the SME with a shop space to distribute their goods in an environment with well established commercial facilities. The purpose of the project is to introduce the products to a wider range of customers and therefore to extend the distribution. For the SME it is an opportunity to get supported and to connect with commercial facilities.