The latest post up on the State of Tokyo site is a beautifully shot look at the latest PauseDraw event. It’s great to see the event get a nice bit of coverage like this, and big thanks to Alex for the PauseTalk mention — I miss doing those events too.
I remember a couple of years ago, at one of my last PauseTalk events, that I was asking my buddy James Kay — who runs the Tokyo-based Score Studios — what he was up to at the time, and that he hinted that the studio was working on something that I’d consider to be a pretty big deal, but that he couldn’t say more. Well, with the long-awaited release of The Last Guardian this past week, now we know. Score Studios created the engine and tools that were used for the game, which is indeed a pretty awesome bit of news for Score. I’m so happy and proud for what they’ve accomplished, and can’t wait to experience the game.
As you’ve probably noticed, I’m a big fan of the Tokyo creatives community site Canvas, developed by my friend Mark McFarlane — and I daresay that PauseTalk played a small role in inspiring its creation (at least Mark was nice enough to say that). I like regularly going to the “Activity” page to see what projects people are sharing, and now they’ve just done a big redesign of the “Creatives” listing page, making it easier to get a quick taste of what each person does.
My friend photographer Genevieve Daniell is heading back to Tokyo for a few weeks — she used to be based there, and we met through my PauseTalk events — and she’ll be doing shoots while she’s there. She’s fantastic at what she does, and so book her while you can.
The next edition of PauseDraw — PauseTalk‘s sister series all about drawing — is just around the corner, taking place on Sunday, October 16, at 16:00, at Shibaura House, the same place as last time (pictured in this post). As always, it’s hosted by Tokyo’s two favorite drawers, Luis Mendo and Adrian Hogan.
Even though I’m no longer in Tokyo running my PauseTalk events, it warms my heart to see that its offshoot, PauseDraw, is still going strong. Unlike PauseTalk where talking’s the thing, the sister series is all about getting a group of people together to draw, draw, and then draw some more. Originally started by Luis Mendo (with a first edition in Amsterdam), he was then joined by Adrian Hogan once the series moved to Tokyo (along with Luis), and they’ve been going non-stop ever since. You can stay updated on upcoming PauseDraw events through its Facebook page and Twitter account — the next one takes place Sunday, September 11, 2016 (each edition usually takes place on the first Sunday of the month).
So what’s this Branching Paths thing all about then? It’s a just-released documentary directed by Anne Ferrero that takes a look at the growing indie gaming scene in Japan. Unlike in the west, where indies have enjoyed quite a bit of success over the past 7-8 years, Japan is still in the early stages of an indie revolution, and Branching Paths does a fantastic job of illustrating what this nascent movement is looking like. Even better, it’s beautifully shot, and so also does a terrific job of acting as a visual tour of Japan from the perspective of games and the people who power that space.
But for me, it goes deeper. Seeing this now, after being back in Canada for close to a year and a half, it reminded me of a world I left behind. The film is packed to the gills with interviews of people I love and call friends, and so not only did it serve as a nostalgic reminder of all those people that I don’t get to hang out with anymore, but also of the spaces and events that I cared about when I was there (Picotachi, Tokyo Indies, BitSummit, Tokyo Game Show).
It even reminded me of PauseTalk, as the first time I heard about this project was from Anne, the director, who made a few visits to my events.
I love that the very early stages of an indie scene that I saw while I was in Tokyo has continued to grow, and is at a point now where I think there’s no turning back – we’re in for a lot of new and fun gaming experiences from Japan, directly from the minds of of a whole bunch of interesting creators.
That’s something to be super happy and excited about.
Last night I wrote a long post about my recent frustrations with the digital edition of Edge magazine, as of the latest issue. I was even positioning it as a sort of return of The Magaziner (the site I used to run about magazine culture). But I somehow lost the post before I was able to post it, and I don’t feel like writing it again.
I think it may have been a sign that if I am to bring back The Magaziner, I should do it properly, with its own site, structure, etc. I’d been feeling the itch of late to bring it back, but had let the domain expire earlier this year, and when I checked recently, found that it was grabbed by someone who just wants to sell for a grand.
Who needs domains anyway, in this day and age. It’s vanity more than anything else. And besides, I still have JeanSnow.net.
Knock on wood.
*JeanSnow.net is no longer available*
(That’s what I imagine happening any second now.)
So that’s that, The Magaziner will remain in hibernation for the time being, until I have a really good idea on what to do with it. And hey, PauseTalk isn’t dead.
Dead Collector: Bring out yer dead! [A large man appears with a (seemingly) dead man over his shoulder] Large Man: Here’s one. Dead Collector: Nine pence. “Dead” Man: I’m not dead. Dead Collector: What? Large Man: Nothing. [hands the collector his money] There’s your nine pence. “Dead” Man: I’m not dead! Dead Collector: ‘Ere, he says he’s not dead. Large Man: Yes he is. “Dead” Man: I’m not. Dead Collector: He isn’t. Large Man: Well, he will be soon, he’s very ill. “Dead” Man: I’m getting better. Large Man: No you’re not, you’ll be stone dead in a moment.
Hopefully I don’t need to explain where that comes from.
So yes, no big post about the incredibly horrible new digital edition of Edge (it’s basically a PDF now with a few links, and doesn’t remember your spot if you exit the app and come back), no return of The Magaziner (although if you like magazines, take note that the current issue of all Conde Nast titles on iPad are free right now, until November 30, and that includes Wired and The New Yorker), and I’ve probably rambled on enough.
Since we had our first big snow in Montreal yesterday, I’ll leave you with this image by one of my favorite illustrators, Yuko Shimizu (and you can go read this interview with her).
I’m so happy to see artist Miki Saito getting a lot of attention these days.
The best thing about hosting PauseTalk all these years was that it gave me the chance to meet so many interesting and creative people, and Miki was one of those people. She was a regular attendee since returning to Japan.
She’s just launched her second exhibition this past week since moving to Tokyo – at Wada Garou – and instead of me describing her art, you can take a look at the articles on both Spoon & Tamago and The Japan Times.
Canvas gives a permanent and accessible digital database to Tokyo’s creative community.
It’s something that was often brought up at PauseTalk over the years, this idea of building a proper database for all of the interesting creatives who would attend the events, which would then make it easier for everyone to reconnect, or just to create a useful one-stop site for when you’re on the lookout for a designer, photographer, etc. I of course listed all attendees on the PauseTalk website, but that wasn’t very convenient in the long run, as you’d have to scroll down to old posts to see who attended a particular edition – and then there’s the fact that most of that site’s archive is now gone.
At one of the last PauseTalk events before I left Tokyo, there was talk by a lot of people of finally coming together to create a proper online database. I don’t know if Canvas is a result of that, but it’s certainly great to see it exist.
The person behind Canvas, Mark McFarlane, is a good friend and someone I’ve worked closely with (on PechaKucha-related projects) and so it’s really great to see him take his digital studio, Tacchi, and put it behind a project like this.
The site is currently still in beta, and so even though I already like a lot of what it has to offer, I’m sure it’s going to do nothing but improve, and see its community of creatives build and create beautiful things together.