Super Time Force

Holy shit is this game ever fun. I really wish I could have gone through the tutorial when I played it at BitSummit earlier this year, because at that time, I really couldn’t wrap my mind around what I was supposed to do, and it’s only now that I truly understand how this works: use time to back up to get new dudes to help your other dudes, to cover more ground, to power-up, and in the end, kick ass! I’ve only had a chance to play through the first few missions, but so far I really love how as I move through a level, it feels like I’m building a puzzle more than I am running-and-gunning. It’s also one of the first games in which I love watching the replay of my level run at the end – it feels really satisfying to see how all those “puzzle pieces” come together in allowing your traversal of the whole thing. Great mix of fun, pixelated graphics, and rad tunes. 

Published by Jean Snow

Project Manager at Ubisoft. Before that, half a life spent in Tokyo.