Child of Light

I was so incredibly excited to play this, based on all the media I had been seeing, and now that I’ve played it, I can’t help but feel like I’m not enjoying it as much as I should. I’ve admittedly only played a few hours (it’s apparently close to 12 hours long, which is pretty impressive for a $15 downloadable game), but I love the visuals, and also dig the combat – nothing too complex, turn-based, with a small real-time element that adds a bit of spice – but there’s just something missing, and I can’t quite place it. I’d say the story hasn’t really grabbed me, and maybe that’s because I haven’t put enough time in the game. I’m still really glad that a game like this got made – especially from a big company like Ubisoft – and do plan on playing more.

Published by Jean Snow

Project Manager at Ubisoft. Before that, half a life spent in Tokyo.