“Game Boy” is a weekly column in which I write about being a game developer working in Montreal. You’ll find them all under this category, and it starts here. About a month ago there was another game dev hashtag making the rounds, in this case, #ShareYourRejection (or rather, it wasn’t just tied to the games industry, but […]
The recent news about Swery’s new studio, White Owls, led me to this old feature about him, published on Polygon in 2013. It still makes for an interesting read, and offers up some nice insights on what he’s all about and how he sees games and game development.
The Ubisoft conference is being streamed in our studio’s largest room, on two giant screens. I’m sitting with a few of my colleagues – about 300 of them – waiting for the segment for our game to start. We’ve all been cheering and celebrating all of the announcements so far, but the most exciting moment […]
It’s with great pleasure that I can announce that from next week, I’ll be taking on the role of production coordinator at Ubisoft here in Montreal. Following the defeat of Shinra, it’s been an interesting month of exploration, and I’m incredibly excited for this new challenge. Although it’s technically the same role that I had […]