GameLoop & GCX

Today was an enjoyable day, taking in Montreal’s annual GameLoop “unconference” — “unconference” in the sense that as a group we crowdsource the sessions for the day, with each session then acting as a salon-type discussion. After leaving Japan and moving to Montreal, it’s taken a while for me to decide to start attending this […]

Interactive Story and Video Game Art

A few years ago I had the great pleasure to include game developer and academic Chris Solarski in one of our PechaKucha Night events in Tokyo — where he did this presentation about his book Drawing Basics and Video Game Art. He has a second book out now, Interactive Story and Video Game Art, which […]

PKN at TDW 2016

I’m sure we’ll soon get a full album of photos, but here’s the big traditional crowd shot that was taken at last week’s annual Tokyo Design Week edition of PechaKucha Night. Since leaving Tokyo, it’s always bittersweet for me to see these, as our TDW event was always one of the big highlights of the […]

Tee Dee Double You

If Tokyo Design Week takes place and you’re not there, does it really take place? Apologies for the ridiculous statement, but as this year’s edition of Tokyo Design Week kicks off, it indeed feels incredibly strange to see it happen from afar. Even though in recent years I’d grown a bit disillusioned with a lot […]

This Is October

This is this, and that’s that. A bit of an update on the various things I’m involved with, starting with the very happy announcement that was made a week ago that PressPause is coming back for a second season, starting on Thursday, November 6 (at 20:00). We – me and my fellow organizers, Daryl Cole […]